Senin, 17 September 2012

Drox Operative Patch 0.920


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Soldak Entertainment | More from this developer
Other / FREE
3.27 MB
September 17th, 2012, 16:54 GMT [view history]
C: \ Patch

Drox Operative is an addictive action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplaye.

By using this update you will make sure that your game runs bug free and you benefit from the latest features available.

Requirements:

· Drox Operative

What's New in This Release: [ read full changelog ]

· achievements are now permanent, immediate, and tell you when you have achieved them
· effects are simulated better at lower frame rates
· no longer create/free particle models each time (a bit faster and should fragment memory less)
· no longer change color, texture coord, or vertex array setting if hasn't changed
· ai has less of a chance to wake up other ai now
· now each race has a max number of civilian ships they can have out at one time
· non-leader ai ships no longer activate other ai
· ai destroyed by ai away from the player no longer drop loot
· once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
· now cull out more effects when too far from players
· first level can now be purged of entities
· fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
· now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
· fixed a few cases where we could get duplicate monsters
· now only calculate race's power once a second (instead of every frame)
· now cache numMilitaryShips value
· check for lost ship and planets less
· no longer try to ad d set status effects (not used and speed improvement when ignoring)
· now ai far away from a player check active status less often
· on actors, only update skills when the actor is awake
· turned stamina stuff off (wasn't being used, but was slowing things down slightly)
· removed an unnecessary check in updateTimers
· turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
· fixed a couple problems with ship build time estimate (Roswitha/Crisses)
· improved the look of the some of the menus a little
· can no longer install more than one of the same kind of passive weapon component
· rewrote some of the UniqueRaidPlan quest texts (Roswitha)
· rewrote giant spiders quest text (Roswitha)
· fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
· fixed missing TalkToMonster translation (Roswitha)
· guard planet announce text now tells you system (Crisses)
· colonize quests will now fail if declined once accepted (kizune)
· long teleporter traps are no longer allowed on random objects (DarkTraveler)
· decreased unstable wormhole chance on anomalies (DarkTraveler)
· now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
· fixed plural issue with 0 (Roswitha)
· fixed have broken free typo (Roswitha)
· reworded Colonize quest text some (Roswitha)
· planets, rifts, and stars now slow down projectiles (longshot)
· now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
· changed Patchwork's fire type attack to thermal damage


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